<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3960999161662152886</id><updated>2011-04-21T19:09:56.856-07:00</updated><category term='FlashDevelop'/><category term='Collada'/><category term='PaperVision3d'/><category term='Bots'/><title type='text'>The Dome At Taubman</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thedomeattaubman.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://thedomeattaubman.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Dr Simone Paterson</name><uri>http://www.blogger.com/profile/09236988951825109799</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_VlrknXQ_g0Y/Som9Jpw9x9I/AAAAAAAAALg/XK_etRm4x7s/S220/classimage.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>16</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3960999161662152886.post-5618563994393078987</id><published>2008-08-07T14:38:00.000-07:00</published><updated>2008-08-07T14:39:29.056-07:00</updated><title type='text'>Some arm interaction</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_VlrknXQ_g0Y/SJtrjCwwY6I/AAAAAAAAAHI/OEPcpp9x9PQ/s1600-h/swhite2.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_VlrknXQ_g0Y/SJtrjCwwY6I/AAAAAAAAAHI/OEPcpp9x9PQ/s200/swhite2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5231893641901925282" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3960999161662152886-5618563994393078987?l=thedomeattaubman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thedomeattaubman.blogspot.com/feeds/5618563994393078987/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3960999161662152886&amp;postID=5618563994393078987' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/5618563994393078987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/5618563994393078987'/><link rel='alternate' type='text/html' href='http://thedomeattaubman.blogspot.com/2008/08/some-arm-interaction.html' title='Some arm interaction'/><author><name>Dr Simone Paterson</name><uri>http://www.blogger.com/profile/09236988951825109799</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_VlrknXQ_g0Y/Som9Jpw9x9I/AAAAAAAAALg/XK_etRm4x7s/S220/classimage.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_VlrknXQ_g0Y/SJtrjCwwY6I/AAAAAAAAAHI/OEPcpp9x9PQ/s72-c/swhite2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3960999161662152886.post-3472299740991359005</id><published>2008-08-06T11:22:00.000-07:00</published><updated>2008-08-06T11:27:15.555-07:00</updated><title type='text'>At the Warehouse</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_VlrknXQ_g0Y/SJns6MbBlkI/AAAAAAAAAGw/gEP015iKw4I/s1600-h/swhite.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_VlrknXQ_g0Y/SJns6MbBlkI/AAAAAAAAAGw/gEP015iKw4I/s200/swhite.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5231472926678685250" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_VlrknXQ_g0Y/SJnsYCbzF7I/AAAAAAAAAGo/3ph-xFhiC0U/s1600-h/sgreen.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_VlrknXQ_g0Y/SJnsYCbzF7I/AAAAAAAAAGo/3ph-xFhiC0U/s200/sgreen.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5231472339882022834" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_VlrknXQ_g0Y/SJnsHgpOyyI/AAAAAAAAAGg/dX4fdINQg8M/s1600-h/scallbots.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_VlrknXQ_g0Y/SJnsHgpOyyI/AAAAAAAAAGg/dX4fdINQg8M/s200/scallbots.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5231472055933651746" /&gt;&lt;/a&gt;&lt;br /&gt;Testing the interaction and deciding that the white color scheme worked better with Dane's arm piece&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3960999161662152886-3472299740991359005?l=thedomeattaubman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thedomeattaubman.blogspot.com/feeds/3472299740991359005/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3960999161662152886&amp;postID=3472299740991359005' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/3472299740991359005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/3472299740991359005'/><link rel='alternate' type='text/html' href='http://thedomeattaubman.blogspot.com/2008/08/at-warehouse.html' title='At the Warehouse'/><author><name>Dr Simone Paterson</name><uri>http://www.blogger.com/profile/09236988951825109799</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_VlrknXQ_g0Y/Som9Jpw9x9I/AAAAAAAAALg/XK_etRm4x7s/S220/classimage.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_VlrknXQ_g0Y/SJns6MbBlkI/AAAAAAAAAGw/gEP015iKw4I/s72-c/swhite.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3960999161662152886.post-6852137816342187285</id><published>2008-08-05T20:42:00.000-07:00</published><updated>2008-08-05T21:02:22.883-07:00</updated><title type='text'>All done</title><content type='html'>The dome garden is complete - just the electronic aspects.&lt;br /&gt;We have rigged up a temporary stand for the dome in the warehouse space.&lt;br /&gt;I will post some pictures tomorrow.&lt;br /&gt;&lt;br /&gt;It has been great working with Sabrina/Quin- I think papervision should employ her.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3960999161662152886-6852137816342187285?l=thedomeattaubman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thedomeattaubman.blogspot.com/feeds/6852137816342187285/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3960999161662152886&amp;postID=6852137816342187285' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/6852137816342187285'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/6852137816342187285'/><link rel='alternate' type='text/html' href='http://thedomeattaubman.blogspot.com/2008/08/all-done.html' title='All done'/><author><name>Dr Simone Paterson</name><uri>http://www.blogger.com/profile/09236988951825109799</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_VlrknXQ_g0Y/Som9Jpw9x9I/AAAAAAAAALg/XK_etRm4x7s/S220/classimage.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3960999161662152886.post-1706504101598604863</id><published>2008-07-29T20:54:00.000-07:00</published><updated>2008-07-29T21:01:38.954-07:00</updated><title type='text'>Background Video??</title><content type='html'>&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-e01f66050861718d" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v2.nonxt7.googlevideo.com/videoplayback?id%3De01f66050861718d%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331053070%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D1F59643C918B665A41E960328B3FA4DEC6C08CEF.52270B82AF5D252DDEFF6FA8A6BB4DA1AFF16EFD%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3De01f66050861718d%26offsetms%3D5000%26itag%3Dw160%26sigh%3DejWRfnsL1_8Cvi3Int7Wgfc9wSQ&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v2.nonxt7.googlevideo.com/videoplayback?id%3De01f66050861718d%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331053070%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D1F59643C918B665A41E960328B3FA4DEC6C08CEF.52270B82AF5D252DDEFF6FA8A6BB4DA1AFF16EFD%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3De01f66050861718d%26offsetms%3D5000%26itag%3Dw160%26sigh%3DejWRfnsL1_8Cvi3Int7Wgfc9wSQ&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;so after much debate- maybe we can use video for our background.&lt;br /&gt;As we are running to a tight deadline, i.e has to be ready for curator of Taubmans Museum to see August 7 maybe it is our only option at this stage of  the game.&lt;br /&gt;It looks nice at full res.&lt;br /&gt;cheers&lt;br /&gt;s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3960999161662152886-1706504101598604863?l=thedomeattaubman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=e01f66050861718d&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://thedomeattaubman.blogspot.com/feeds/1706504101598604863/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3960999161662152886&amp;postID=1706504101598604863' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/1706504101598604863'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/1706504101598604863'/><link rel='alternate' type='text/html' href='http://thedomeattaubman.blogspot.com/2008/07/background-video.html' title='Background Video??'/><author><name>Dr Simone Paterson</name><uri>http://www.blogger.com/profile/09236988951825109799</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_VlrknXQ_g0Y/Som9Jpw9x9I/AAAAAAAAALg/XK_etRm4x7s/S220/classimage.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3960999161662152886.post-5225003483211668743</id><published>2008-07-28T13:46:00.000-07:00</published><updated>2008-07-28T17:04:46.868-07:00</updated><title type='text'>New Everything</title><content type='html'>&lt;div align="center"&gt;&lt;embed pluginspage="http://www.macromedia.com/go/getflashplayer" src="http://sabrina.kilian.googlepages.com/revised.swf" width="400" height="400" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/div&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Everything is different tonight. The models are a new reduced poly count version, though the textures have been revamped to compensate for that. Simone has worked wonders with the modeling in spite of neither of us knowing the limitations of the work space when we started.&lt;/p&gt;&lt;p&gt;So, where do that leave us? In a lot better shape then last week, actually. By cutting the polygon count by more then half, we've gained a lot of speed. The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Boids&lt;/span&gt; weigh in under 500 &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;polys&lt;/span&gt; each, which is still pretty massive, but they are flying.&lt;/p&gt;&lt;p&gt;The background needs . . . something. The physical shape of the display leads me to think they are swimming, not flying. So, an aqua tinted fog would be ideal. Using &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Papervision's&lt;/span&gt; Fog Filter has proven more difficult then we had hopped. For some reason, it just 'dies'. No trace output, no readable error message. It just stalls, pegging the CPU at 100% and over 1 gig of ram used. Not good at all. I suspect it's because of the large polygon count, as most of the demos I've seen are pretty simple. Instead, we are going to have the image mirror the display. The next detail to be added is a tunnel that the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;boids&lt;/span&gt; are living in. Hopefully, the background will provide some depth to the display, and give some better visual ques to the viewer. The lighting illusion the textures give should help as well.&lt;/p&gt;&lt;p&gt;After that, all that's left is the motion tracking and the sound track. Thankfully, that code is what I spent last term working on, so there is a lot of copy/paste action to be done.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3960999161662152886-5225003483211668743?l=thedomeattaubman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thedomeattaubman.blogspot.com/feeds/5225003483211668743/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3960999161662152886&amp;postID=5225003483211668743' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/5225003483211668743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/5225003483211668743'/><link rel='alternate' type='text/html' href='http://thedomeattaubman.blogspot.com/2008/07/new-everything.html' title='New Everything'/><author><name>Quin</name><uri>http://www.blogger.com/profile/01868755330745790899</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3960999161662152886.post-5909466140284371154</id><published>2008-07-23T19:09:00.001-07:00</published><updated>2008-07-23T19:12:36.100-07:00</updated><title type='text'>bots with eyes and skin</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_VlrknXQ_g0Y/SIfkgAmdNdI/AAAAAAAAAGY/2rQSCBVnROk/s1600-h/bot1b.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_VlrknXQ_g0Y/SIfkgAmdNdI/AAAAAAAAAGY/2rQSCBVnROk/s200/bot1b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5226397131154994642" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A render of a low poly count model (around 400 triangles) but the normals need to be fixed so that it is a bit smoother. Hopefully response time will be faster with this model -&lt;br /&gt;cheers&lt;br /&gt;s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3960999161662152886-5909466140284371154?l=thedomeattaubman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thedomeattaubman.blogspot.com/feeds/5909466140284371154/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3960999161662152886&amp;postID=5909466140284371154' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/5909466140284371154'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/5909466140284371154'/><link rel='alternate' type='text/html' href='http://thedomeattaubman.blogspot.com/2008/07/bots-with-eyes-and-skin.html' title='bots with eyes and skin'/><author><name>Dr Simone Paterson</name><uri>http://www.blogger.com/profile/09236988951825109799</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_VlrknXQ_g0Y/Som9Jpw9x9I/AAAAAAAAALg/XK_etRm4x7s/S220/classimage.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_VlrknXQ_g0Y/SIfkgAmdNdI/AAAAAAAAAGY/2rQSCBVnROk/s72-c/bot1b.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3960999161662152886.post-7786362497474198576</id><published>2008-07-20T03:56:00.000-07:00</published><updated>2008-07-20T04:31:57.101-07:00</updated><title type='text'>Window into the dome</title><content type='html'>&lt;div align="center"&gt;&lt;embed pluginspage="http://www.macromedia.com/go/getflashplayer" src="http://sabrina.kilian.googlepages.com/3dFlock.swf" width="400" height="300" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;This is getting closer and closer to finished. On my computer, this is pretty jumpy, the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Boids&lt;/span&gt; tend to jump from place to place. Right now, I'm working without the use of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;tweens&lt;/span&gt;, so hopefully adding those in will smooth out some of the jitters.&lt;br /&gt;&lt;br /&gt;Through Friday, I had tried getting several different inheritance patterns working in Flash. I had intended the Main file to extend &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;PaperBase&lt;/span&gt;, and import the Flock, the Camera, and the Sound classes that I was writing &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;separately&lt;/span&gt;. While this may for for the Camera and Sound objects, it was not going well for the Flock. Making Flock &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;inherit&lt;/span&gt; from Sprite worked fine as long as I was working with 2D sprites for the flock, but it doesn't work when using 3D &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Collada&lt;/span&gt; objects, as I expected. However, making Flock inherit from &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;DisplayObject&lt;/span&gt;3D just wouldn't work. My guess is that it should, and if I had more time I might go through and try it again just to find what I screwed up, but for now, I moved EVERYTHING into the Main class. All the work I did Wednesday ~ Friday cleaning up the code made it easier, but I still feel that I wasted time cleaning it up. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Also added a timer that delays the start of the flash movie, currently it only delays it for 1 second, which you won't notice with the load time of both the movie and the objects. Later, though, this will allow the movie to auto calibrate it's camera to the display screen, meaning less chance of randomizing the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Boid's&lt;/span&gt; goal point should the camera get knocked around. It will also give the piece a bit of time to load and set up the sound.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Next on the list, make the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Boids&lt;/span&gt; swim further away if the mouse isn't moved. Currently I have their vertical distance bounded, as they have this bad &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;tendency&lt;/span&gt; to either swim very far back or up 'through' the camera. While they have wings, I do not think they are that kind of Flying Fish.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3960999161662152886-7786362497474198576?l=thedomeattaubman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thedomeattaubman.blogspot.com/feeds/7786362497474198576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3960999161662152886&amp;postID=7786362497474198576' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/7786362497474198576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/7786362497474198576'/><link rel='alternate' type='text/html' href='http://thedomeattaubman.blogspot.com/2008/07/window-into-dome.html' title='Window into the dome'/><author><name>Quin</name><uri>http://www.blogger.com/profile/01868755330745790899</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3960999161662152886.post-662682881991479816</id><published>2008-07-18T03:26:00.000-07:00</published><updated>2008-07-18T03:41:35.278-07:00</updated><title type='text'>Another day, another revision</title><content type='html'>&lt;embed pluginspage=" http://www.macromedia.com/go/getflashplayer" src="http://sabrina.kilian.googlepages.com/revised_demo.swf" width="400" height="300" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;Tonight's main revision is the reduction of the color pallets. The bots have gotten some actual eyes, and had their bodies simplified a lot to streamline both download times and ease the stress on the Papervision engine.&lt;br /&gt;&lt;br /&gt;The eyes still have a few polygons showing up in places that they shouldn't. It's small, though, so I'm going to quit worrying with it and just get these critters swimming.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3960999161662152886-662682881991479816?l=thedomeattaubman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thedomeattaubman.blogspot.com/feeds/662682881991479816/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3960999161662152886&amp;postID=662682881991479816' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/662682881991479816'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/662682881991479816'/><link rel='alternate' type='text/html' href='http://thedomeattaubman.blogspot.com/2008/07/another-day-another-revision.html' title='Another day, another revision'/><author><name>Quin</name><uri>http://www.blogger.com/profile/01868755330745790899</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3960999161662152886.post-3386511185597555093</id><published>2008-07-14T17:28:00.000-07:00</published><updated>2008-07-14T17:47:02.179-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PaperVision3d'/><category scheme='http://www.blogger.com/atom/ns#' term='FlashDevelop'/><category scheme='http://www.blogger.com/atom/ns#' term='Collada'/><title type='text'>Closeup on a cute couple</title><content type='html'>Warning: This may take a while to load. The models are over half a meg combined, and parsing them takes a little bit of time when the flash file gets loaded.&lt;br /&gt;&lt;embed pluginspage=" http://www.macromedia.com/go/getflashplayer" src="http://sabrina.kilian.googlepages.com/ballfishFD.swf" type="application/x-shockwave-flash" height="300" width="400"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;Now, as you can see, we finally have textures on the models. Simone and I finally gave up on creating textures in Maya and trying to save them in Collada format, and just textured the Boids inside Papervision. Would you believe that it's as simple as&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:courier new;"&gt;var warmBody:PhongMaterial;&lt;br /&gt;var warmWings:PhongMaterial;&lt;br /&gt;var warmGlow:PhongMaterial;&lt;br /&gt;&lt;br /&gt;warmBody = new PhongMaterial(light, 0xCCCCCC, 0x886600, 64);&lt;br /&gt;warmWings = new PhongMaterial(light, 0xCCCCCC, 0xCC7700, 32);&lt;br /&gt;warmGlow = new PhongMaterial(light, 0xFFFFFF, 0x444466, 0);&lt;br /&gt;&lt;br /&gt;var WarmList:MaterialsList = new MaterialsList();&lt;br /&gt;WarmList.addMaterial(warmBody, "body");&lt;br /&gt;WarmList.addMaterial(warmWings, "wings");&lt;br /&gt;WarmList.addMaterial(warmGlow, "glow");&lt;br /&gt;&lt;br /&gt;warmFish = new Collada("bot1.dae", WarmList);&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;The whole mess of trying to load textures from the Collada file just got to be too much of a hassle.&lt;br /&gt;&lt;br /&gt;The models and textures both need a little more fine tuning. You can see some static where polygons overlap and the renderer has to pick which one to draw. Boolean difference operations should fix all of those. The textures just need a little more tuning, maybe we'll try out gouraud shading for the next batch.&lt;br /&gt;&lt;br /&gt;Also of interest, tonights flash file is actually built with &lt;a href="http://www.flashdevelop.org/community/"&gt;FlashDevelop&lt;/a&gt;. My copy of Flash is about to expire, being the trial version, and I wanted to make sure I could rebuild everything with the free IDE and SDK. While I'll miss the default tweener, I think I can migrate everything else to the completely free system.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3960999161662152886-3386511185597555093?l=thedomeattaubman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thedomeattaubman.blogspot.com/feeds/3386511185597555093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3960999161662152886&amp;postID=3386511185597555093' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/3386511185597555093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/3386511185597555093'/><link rel='alternate' type='text/html' href='http://thedomeattaubman.blogspot.com/2008/07/closeup-on-cute-couple.html' title='Closeup on a cute couple'/><author><name>Quin</name><uri>http://www.blogger.com/profile/01868755330745790899</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3960999161662152886.post-5348060457968707642</id><published>2008-07-12T05:11:00.000-07:00</published><updated>2008-07-12T05:14:51.361-07:00</updated><title type='text'>All is Normal . . .</title><content type='html'>and that's the problem.&lt;br /&gt;&lt;br /&gt;The Boids are jumping just a bit too much for my liking, but it's taken me till now to figure out why. There is a hint in the title, but first, the most recent flock of Boids. Move the mouse, they should follow. But they do have minds of their own.&lt;br /&gt;&lt;br /&gt;&lt;embed pluginspage=" http://www.macromedia.com/go/getflashplayer" src="http://sabrina.kilian.googlepages.com/2dFlock.swf" type="application/x-shockwave-flash" height="300" width="400"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;Why are they jumping like manic goldfish when they see a food jar? Well, to make the Boids flock, we have to figure out how to move them and to where. So, I create a somewhat weighted list of vectors for each Boid, to figure out a direction to travel that keeps it near the most friends. Each other Boid that it wants to be near gets the vector normalized to a unit vector, just 1 pixel long according to Flash. When it gets too near another Boid, the vector gets longer the other direction, to keep them apart.&lt;br /&gt;&lt;br /&gt;So, when the Boids get too clustered, those 'panic' vectors really outweigh any sane value keeping the flock together. Working in 3 dimensions will help, because the Z value will let them move in ways that just don't appear here, and I hope will disguise the jumpiness. First option is to always re-check my math to see what I can change safely, to better weight the various vectors, because 7 units towards the flock gets swamped by a large value like 20 away.&lt;br /&gt;&lt;br /&gt;Numbers above represent actual values of the vector lengths. 1 unit vector towards the flock for each other Boid it wants to join, but when one is too close, the crash warning tells it to swim the opposite direction very quickly, and 20 seems to be the value that keeps showing up.&lt;br /&gt;&lt;br /&gt;Last resort, is to give these Boids something to quell their panicy flights away from the flock. I've looked at tuning the numbers to keep them sitting still when they don't need to move far, or just slowing their movements down to make the jumping less erratic. As always, if math fails, try something unusual.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3960999161662152886-5348060457968707642?l=thedomeattaubman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thedomeattaubman.blogspot.com/feeds/5348060457968707642/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3960999161662152886&amp;postID=5348060457968707642' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/5348060457968707642'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/5348060457968707642'/><link rel='alternate' type='text/html' href='http://thedomeattaubman.blogspot.com/2008/07/all-is-normal.html' title='All is Normal . . .'/><author><name>Quin</name><uri>http://www.blogger.com/profile/01868755330745790899</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3960999161662152886.post-7623727692038226684</id><published>2008-07-12T03:00:00.000-07:00</published><updated>2008-07-12T03:09:44.131-07:00</updated><title type='text'>Vector Mathmatics</title><content type='html'>After a while, working with 3 dimensional math, you get into the habit of just thinking in vectors. This only becomes a problem when, like me, you constantly confuse addition and subtractions.&lt;br /&gt;&lt;br /&gt;Below is the simplest flocking I have available. 10 Boids are created and placed randomly across the screen, and they then decide to huddle together. The math is being done in 3 dimensions, though the Z direction is commented out because Flash Sprites don't have a .z property.&lt;br /&gt;&lt;embed pluginspage=" http://www.macromedia.com/go/getflashplayer" src="http://sabrina.kilian.googlepages.com/simple_flock.swf" type="application/x-shockwave-flash" height="300" width="400"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;I'm tempted to make the Z value change the sphere's size, just to see what would happen. First, though, I need to get these little Boids to follow something, say, a mouse pointer.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3960999161662152886-7623727692038226684?l=thedomeattaubman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thedomeattaubman.blogspot.com/feeds/7623727692038226684/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3960999161662152886&amp;postID=7623727692038226684' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/7623727692038226684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/7623727692038226684'/><link rel='alternate' type='text/html' href='http://thedomeattaubman.blogspot.com/2008/07/vector-mathmatics.html' title='Vector Mathmatics'/><author><name>Quin</name><uri>http://www.blogger.com/profile/01868755330745790899</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3960999161662152886.post-5492416642515137864</id><published>2008-07-07T18:23:00.000-07:00</published><updated>2008-07-07T18:32:46.806-07:00</updated><title type='text'>monday monday</title><content type='html'>We still have not solved the texture problem between maya and papervision even after baking the textures.&lt;br /&gt;However I feel confident that tomorrow we will get the answers we seek from the Great OZ (Dane)&lt;br /&gt;Meanwhile Sabrina has worked on 2D flocking objects - very nice!&lt;br /&gt;Her next objective is to get the updated 3D objects to flock.&lt;br /&gt;more soon.&lt;br /&gt;simpat&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3960999161662152886-5492416642515137864?l=thedomeattaubman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thedomeattaubman.blogspot.com/feeds/5492416642515137864/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3960999161662152886&amp;postID=5492416642515137864' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/5492416642515137864'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/5492416642515137864'/><link rel='alternate' type='text/html' href='http://thedomeattaubman.blogspot.com/2008/07/monday-monday.html' title='monday monday'/><author><name>Dr Simone Paterson</name><uri>http://www.blogger.com/profile/09236988951825109799</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_VlrknXQ_g0Y/Som9Jpw9x9I/AAAAAAAAALg/XK_etRm4x7s/S220/classimage.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3960999161662152886.post-3219034939364073659</id><published>2008-07-06T18:46:00.001-07:00</published><updated>2008-07-06T19:32:18.828-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PaperVision3d'/><category scheme='http://www.blogger.com/atom/ns#' term='Bots'/><title type='text'>Bots in PaperVision3D</title><content type='html'>&lt;div&gt;Note: When debugging, always assume that the problem you don't know how to fix is what is causing trouble. In this case, it's the Collada files exported by Maya3d. For what ever reason, &lt;a href="http://blog.papervision3d.org/"&gt;Papervision3D&lt;/a&gt; parses them as invalid. Importing the file into Blender and then exporting back to *.dae works just fine, however.&lt;br /&gt;&lt;br /&gt;And now, on with the show.&lt;br /&gt;&lt;embed pluginspage=" http://www.macromedia.com/go/getflashplayer" src="http://sabrina.kilian.googlepages.com/ballfish.swf" type="application/x-shockwave-flash" height="300" width="400"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;I haven't applied color or shaders to the object yet, so all we are getting is a wire frame with randomly colored connecting lines. I think the shaders from Maya3D are what is causing the 'invalid file' error, and the next step I'll attempt is using Maya to just bake the textures to image files, and load from those.&lt;br /&gt;&lt;br /&gt;Finally, for those who are interested in how this actually works, this demo was constructed from the tutorial located at &lt;a href="http://papervision2.com/loading-complex-models/"&gt;Papervision2&lt;/a&gt;. When the time it takes to get the .dae file corrected is greater then the time it takes to write the code, you know you've found some great resources.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: times new roman;font-size: 8pt"&gt;Total time invested in this one demo: 3 hours.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: times new roman;font-size: 8pt"&gt;  1 hour to find no bugs in Papervision3d while wondering why the file doesn't load.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: times new roman;font-size: 8pt"&gt;  1 hour to edit .dae files by hand. At least XML is better then a binary file format.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: times new roman;font-size: 8pt"&gt;  1 hour to install Blender and associated scripts to fix the file, then tune the Flash file for internet distribution.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3960999161662152886-3219034939364073659?l=thedomeattaubman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thedomeattaubman.blogspot.com/feeds/3219034939364073659/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3960999161662152886&amp;postID=3219034939364073659' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/3219034939364073659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/3219034939364073659'/><link rel='alternate' type='text/html' href='http://thedomeattaubman.blogspot.com/2008/07/bots-in-papervision3d.html' title='Bots in PaperVision3D'/><author><name>Quin</name><uri>http://www.blogger.com/profile/01868755330745790899</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3960999161662152886.post-76390193453432666</id><published>2008-07-03T15:27:00.000-07:00</published><updated>2008-07-03T15:29:00.671-07:00</updated><title type='text'>Bots flock</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_VlrknXQ_g0Y/SG1Sp6cmGcI/AAAAAAAAAGQ/yIoz019PYXI/s1600-h/bot2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_VlrknXQ_g0Y/SG1Sp6cmGcI/AAAAAAAAAGQ/yIoz019PYXI/s320/bot2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5218918423209580994" /&gt;&lt;/a&gt;&lt;br /&gt;Simulated vision of flocking bots&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3960999161662152886-76390193453432666?l=thedomeattaubman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thedomeattaubman.blogspot.com/feeds/76390193453432666/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3960999161662152886&amp;postID=76390193453432666' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/76390193453432666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/76390193453432666'/><link rel='alternate' type='text/html' href='http://thedomeattaubman.blogspot.com/2008/07/bots-flock.html' title='Bots flock'/><author><name>Dr Simone Paterson</name><uri>http://www.blogger.com/profile/09236988951825109799</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_VlrknXQ_g0Y/Som9Jpw9x9I/AAAAAAAAALg/XK_etRm4x7s/S220/classimage.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_VlrknXQ_g0Y/SG1Sp6cmGcI/AAAAAAAAAGQ/yIoz019PYXI/s72-c/bot2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3960999161662152886.post-7647258780373513506</id><published>2008-07-03T08:21:00.000-07:00</published><updated>2008-07-03T08:26:40.035-07:00</updated><title type='text'>Bot Design</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_VlrknXQ_g0Y/SGzvYxda5GI/AAAAAAAAAGA/u51DXDF4xGY/s1600-h/bot1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_VlrknXQ_g0Y/SGzvYxda5GI/AAAAAAAAAGA/u51DXDF4xGY/s200/bot1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5218809277088195682" /&gt;&lt;/a&gt;&lt;br /&gt;This is the latest bot model&lt;br /&gt;I think it still needs work and I am concerned about how it will operate in papervision in respect to the textures and the model remaining intact.&lt;br /&gt;Any direction here?&lt;br /&gt;regards simone&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3960999161662152886-7647258780373513506?l=thedomeattaubman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thedomeattaubman.blogspot.com/feeds/7647258780373513506/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3960999161662152886&amp;postID=7647258780373513506' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/7647258780373513506'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/7647258780373513506'/><link rel='alternate' type='text/html' href='http://thedomeattaubman.blogspot.com/2008/07/bot-design.html' title='Bot Design'/><author><name>Dr Simone Paterson</name><uri>http://www.blogger.com/profile/09236988951825109799</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_VlrknXQ_g0Y/Som9Jpw9x9I/AAAAAAAAALg/XK_etRm4x7s/S220/classimage.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_VlrknXQ_g0Y/SGzvYxda5GI/AAAAAAAAAGA/u51DXDF4xGY/s72-c/bot1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3960999161662152886.post-9152723676839208767</id><published>2008-07-02T06:49:00.000-07:00</published><updated>2008-07-02T07:45:52.504-07:00</updated><title type='text'>Concept and design</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_VlrknXQ_g0Y/SGuUmMk1VkI/AAAAAAAAAF4/LztRoGZok-U/s1600-h/ballfish1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_VlrknXQ_g0Y/SGuUmMk1VkI/AAAAAAAAAF4/LztRoGZok-U/s200/ballfish1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5218427977170507330" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_VlrknXQ_g0Y/SGuQ7kGdOrI/AAAAAAAAAFw/_V-YSnR6bng/s1600-h/sketch.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_VlrknXQ_g0Y/SGuQ7kGdOrI/AAAAAAAAAFw/_V-YSnR6bng/s200/sketch.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5218423946216290994" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Over the past few months DARC has discussed The Dome concept and design. &lt;br /&gt;We are now in production mode. These are the decisions made yesterday;&lt;br /&gt;1. Papervision 3D will be used to control flocking and interactivity.&lt;br /&gt;2. The interactivity will be driven by audience intervention, i.e by the gesture of hands/arms across the dome or touching the dome.&lt;br /&gt;3. 3D elements will be of high contrast so that they are readable where ever projected on the dome surface.&lt;br /&gt;4. Depth of Field in Papervision will be used to heighten the feeling of dome depth.&lt;br /&gt;5. 3D Bots will be born from reef like structures that float in fog.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3960999161662152886-9152723676839208767?l=thedomeattaubman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thedomeattaubman.blogspot.com/feeds/9152723676839208767/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3960999161662152886&amp;postID=9152723676839208767' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/9152723676839208767'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3960999161662152886/posts/default/9152723676839208767'/><link rel='alternate' type='text/html' href='http://thedomeattaubman.blogspot.com/2008/07/concept-and-design.html' title='Concept and design'/><author><name>Dr Simone Paterson</name><uri>http://www.blogger.com/profile/09236988951825109799</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_VlrknXQ_g0Y/Som9Jpw9x9I/AAAAAAAAALg/XK_etRm4x7s/S220/classimage.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_VlrknXQ_g0Y/SGuUmMk1VkI/AAAAAAAAAF4/LztRoGZok-U/s72-c/ballfish1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
